Wechat
Busuness account
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System
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Why it matters
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Beginner priority
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Units
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Your fighters. Each unit has abilities, upgrades, stats, and possible traits.
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Build around one strong DPS plus fast/support units.
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Yen
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In-match resource used to place and upgrade units.
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Upgrade Maximum Yen and Yen Generation early.
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Gold
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Account resource used for Perks and progression.
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Spend early Gold on Perks, not Base Health.
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Gems
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Used for summons and progression pulls.
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Use codes, Story, quests, and AFK World to farm them.
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Trait Shards / Cubes
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Used to reroll traits and stats.
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Save high-value rerolls for strong Legendary/Mythic units.
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Gear
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Endgame power system that specializes units by role.
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Craft after you have stable units and materials.
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Resource
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Best early sources
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Notes
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Gold
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Codes, selling extra units, Discovery rewards, Daily Challenge, Squadron stages, AFK World.
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GT City is mentioned as a short/easy Squadron farm map.
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Gems
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Codes, Story stages, Beginner Missions, Daily/Weekly/Special Quests, AFK World, Daily Login.
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Use Gems to chase stronger units, but avoid reckless spending after you have a workable team.
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Trait Shards
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Codes, Daily Challenge, Katakara Bridge, Raid Shop after Raids unlock.
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Spend them on units you plan to keep.
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Player XP
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Story, Challenge, Squadron, and regular progression content.
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Reach higher player levels to unlock more modes and shops.
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Role
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Recommended gear direction
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Why
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Crit DPS
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3/3 Berserker + Hogyoku + Devil Amulet + Devil Sword
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Boosts crit consistency and rewards repeated crits.
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Pure DPS
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2/3 Shenron/Omega + 1/3 Falcon + Hogyoku + Devil Amulet + Dragon Slayer
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Flexible direct-damage setup when the unit is not crit-focused.
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DoT units
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3/3 Shenron/Omega + Hogyoku + Devil Amulet + Dragon Slayer or Devil Sword
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Rewards units that apply burn/bleed/DoT effects consistently.
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Support
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3/3 Falcon or 3/3 Aizen/Puppeteer
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Supports usually care more about uptime and team value than raw burst.
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Tank / Infinite Mode
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3/3 Aizen/Puppeteer + Hogyoku + Devil Amulet + Dragon Slayer
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Works well for units that take hits and scale in longer runs.
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