Animal Hospital is an anomaly-detection and survival game set inside a hospital. Your job is to check in patients, identify whether they are normal or anomalous, treat normal patients, and turn away suspicious patients before they become a threat.
Core loop: receive a patient → inspect appearance → use photos or cameras if needed → decide whether they are safe → treat normal patients and reject anomalies.
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Area
Purpose
Lobby
Where you first observe patients. Many visual anomalies can be spotted here.
Check-in room
The main control area. Use the camera monitor here to check for camera-only anomalies or broken cameras.
Medical Wing, Rooms 1-5
Standard diagnosis rooms for DNA extraction, analysis, diagnosis, and treatment.
Emergency Wing, Rooms 6-8
Special rooms with extra minigames.
Classes are small modifiers that can be bought with Animal Coins or Robux. Your equipped class appears above your avatar in the lobby and next to your Sanity meter during the round.
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Stat
Why it matters
Good options
Sanity
Best for beginners and players who struggle to stay alive.
Secretary, Doctor, Surgeon
Utilities / Carry Capacity
Lets you hold more items, useful for solo play or treatment-focused players.
Paramedic, Security, Head Nurse, Surgeon
Starter Money
Helps you buy useful items or upgrades earlier.
Head Nurse, Surgeon, Secret Agent
Beginner recommendation: prioritize a high-Sanity class first, then consider carry capacity. Starter money is useful, but you will earn more money as the run continues.
Use this order: visual check → photo check → camera check. The earlier you catch an anomaly, the safer the run becomes.
Warning: some photo anomalies cost 10 Sanity when you pick up and inspect the photo. Avoid repeated checks when your Sanity is low.
Camera anomalies
If the camera view starts zooming in on an anomaly, leave the camera quickly or you may lose Sanity.
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Monster / event
How to handle it
Bed Monster
Appears under a bed and creates a red danger zone. Bring maple syrup before entering the red zone.
Head Banger
Give it coffee to make it leave. Sending it away without coffee costs 20 Sanity.
Skinwalker
Often comes from letting an anomalous patient into the hospital. Reject suspicious patients early.
Hiders
If they chase you, run in the opposite direction until they disappear. They can steal items and lower Sanity.
Stalker
A tall black rabbit-like figure that appears around corners. Looking directly at it costs 10 Sanity.
Surgery Monster
Complete the surgery before the timer ends. Do not use the gun or taser on it.
Camera Figure
Appears when viewing a broken camera. Exit the camera quickly, or the scare can cost 20 Sanity.
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Inspect every patient in the lobby before accepting them.
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If the patient looks normal, use photos or cameras when you are unsure.
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If any check shows an anomaly, reject the patient.
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If the patient is safe, send them to the correct room and complete the diagnosis or treatment task.
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Return to the front desk for coffee when Sanity gets low.
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In solo play, carry only high-value items and avoid filling your inventory with low-priority supplies.
Look first, photograph second, check cameras third. If something feels wrong, reject the patient. If Sanity is low, drink coffee. In emergency rooms, focus on finishing the minigame instead of fighting.